A surprisingly strategic action game.
This was the first game I made while at university. The gameplay is simple – you spawn units from your side of the screen, with the objective of getting your troops past your opponent. To win you need to sneak a wizard unit past your adversary, usually through cunning stacking of units, or by leveraging a points advantage. This core mechanic was based on Wizard Battle, created by Foppy
Wizard Battle was a “one switch” game where the controls consist of only one button, meaning most disabled people can still play it. The downside is that it tires fingers out during competitive games with friends.
I reasoned that a touchscreen mobile variant of the game would allow for playing on the go. So a few months and a lot of coding later, Wizard Conflict was released for iOS. In 2016, it still ran perfectly on the newest iPads four years after release. It was written in C++ using a simple game engine I built on top of SDL and OpenGL.
In 2012 Foppy followed up with a sequel to Wizard Battle, the aptly named Wizard Battle 2. It’s available on Google Play
. I recommend giving it a try, although I will always consider the original PC game to have had more charm.